Reduces casting time and and falling damage, required for advanced weapons Scaling weapon damage gets diminishing returns at 40, even stronger ones at 60. Strength based characters wield big and heavy weapons, that mostly scale with this attribute. Governs fire resistance and is required for heavy and powerful weapons Vitality should be kept high enough, to have an equipment load, that equals to a weight ratio smaller than 70%. Governs equipment load, physical defense and poison resistance This Attribute starts gaining diminishing returns at 40. Governs Stamina and resistance to lightning and bleeding The absolute maximum is 10 slots with 99 Attunement. With each point an additional slot is gained and five slots are enough to satisfy most builds. Governs FP and number of attunement slots Most characters should raise this attribute to 27 towards the end of the game, which gives 1,000 HP. The attributes determine the stats of the middle and right column. The amount of souls, that the character needs for the next level. The amount of souls, that the character currently holds. Each new level increases the amount of required souls for the next level. Level ĭetermines how many attribute points have been bought. It is only needed for competitive and co-op play.įor more information on this topic, visit the Covenants page. The left column inlcudes information about your character's level, equipped covenants and basic Attributes.
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